2016 Art and Industry of Imagination Conference

‘Art and Industry of Imagination’ brings together a spectacular lineup of leading international and local artists in science fiction and fantasy. This inaugural Wellington event, will inspire and share how these experts create and develop imaginary worlds for film, television, publishing and games.

 

Come join the discussion, learn and network through our series of talks, panels, portfolio reviews and master­classes encompassing world building, visual storytelling, concept design, costume design, illustration, sculpture and much more.

Conference Keynote  Speakers

Iain McCaig

Keynote Speaker

Nathan Jurevicius

Keynote Speaker

Conference Speakers

Stephen Templer

Illustrator

Christian Pearce

Concept Designer Weta Workshop

Leon Mackie

Creator of Carboard Box Office

Cory Mathis

Mechanic Animation

Stuart Middleton

Creative Director PikPok

T-Wei

Illustrator

Christian Rivers

VFX Supervisor and Filmmaker

Sir Richard Taylor

CEO and co-founder of Weta Workshop

Sacha Lees

Fantastic Fine artist

Leri Greer

Concept Designer Weta Workshop

Daniel Falconer

Concept Designer Weta Workshop

Nick Keller

Concept Designer Weta Workshop

Derek Bradley

CEO of Aurora44

Greg Broadmore

Concept Designer Weta Workshop and Magic Leap

Kate Hawley

Costume Designer

Weta Workshop’s GKR

Weta Workshop

Christian Gossett

Director, Writer, Story Artist, Concept Designer
The Redstar, Activision Call of Duty, Sega, Namco, Microsoft, Star Wars Phantom Menace, King Kong, Alice in Wonderland.

Paul Tobin

Concept Designer Weta Workshop / Founder White Cloud Worlds

Tanya Marriott

Senior Lecturer Massey University

Conference Schedule

Keynote Speaker
9am – 10.30am


Nathan Jurevicius
Nathan Jurevicius will be providing an insight into four of his major projects, outlining what inspires and shapes his unique worlds and the characters that populate them.

The Meaningful Character
10.45am – 12.45pm


Welcome to the Character Zoo
Characters are magical beings that can transform the everyday world into the spectacular.  Join us for a fast paced exploration into character design with artists and designers;
Sacha Lees, T-Wei, Tanya Marriott, Corey Mathis, Tom Robinson, Stephen Templer, Leon Mackie

Making imaginary characters a reality
An onstage conversation between Weta Workshop Designers Nick Keller, Andrew Baker and Daniel Falconer about character design.  Illustrated with examples of their work, the guys discuss their philosophies, techniques and observations of designing characters for film and television, video games, music and beyond.
Andrew Baker, Nick Keller, Dan Falconer

The character’s new clothes
Kate Hawley begins every project by falling in love. From the storyline and characters to the actors and directors, the costume designer embraces every facet of the production and lets her romance with the production guide her creative spirit.
Kate Hawley

 

New Frontiers
1.45pm – 3.45pm

 

Stealing from Science Fiction History Pretending it’s Your Own: Inventing the World of Dr. Grordbort’s.
Paul Tobin asks Greg Broadmore deep and meaningful questions about life, death and drawing pretend space guns.
Greg Broadmore

Ashen: Forging new worlds on Xbox One and PC
Ashen is an open world, action RPG, set in a world without sun. This talk details the challenges the team at Aurora44 have had to bring this ambitious game to life and design a world with depth and unexpected surprises.
Derek Bradley

GKR: Designing Killer Robots
Join concept designers Christian Pearce, Leri Greer and Paul Tobin from Weta Workshop as they discuss the process of bringing a world of Giant Killer Robots to life in the upcoming tabletop game GKR: Heavy Hitters.
Paul Tobin, Christian Pearce, Leri Greer and Ike Harmon

Visual Storytelling
4pm – 6pm


Visual Storytelling
If you aspire to create characters of your own, whether for a small market or all of planet earth, you have a great deal to learn from Christian’s brass tacks description of the world of media.
Christian Gossett

A World in Peril: the life of the creative professional
What makes it possible for a creative person to live from their passion? If there is a roadmap to creating a sustainable life as a creative professional, this panel of industry creative leaders will help bring insight and a new understanding of what it takes to get there.
Christian Rivers, Stu Middleton, Sir Richard Taylor, Iain McCaig

Keynote Speaker
6pm -7.30pm


Iain McCaig
Iain is an internationally recognized and award winning artist and one of the motion picture industry’s leading conceptual designers. His exceptional command of human anatomy, character, emotional expression and visual narrative make him one of the most sought after artists working in the entertainment industry today.

2016 Exhibitions

 

Commencing with the opening of NZ ComicCon on Saturday June 4th, we are excited to showcase five fantastic exhibitions featuring drawings, paintings, sculpture and design from science fiction, fantasy and pop-surreal genres, all housed at the beautiful Academy Galleries on Queen’s Wharf.

White Cloud Worlds Academy Exhibition


The ‘White Cloud Worlds’ Academy Exhibition is a brand new exhibition of stunning science fiction, fantasy and pop surreal art from New Zealand’s best genre artists.  Featuring work by over 30 artists from the popular ‘White Cloud Worlds’ books, this new show will inspire and amaze with its selection of original and digital artworks and sculpture. The artists featured in this exhibition have worked on some of the most well known film, graphic novel and game titles including The Hobbit and LOTR trilogies, Avatar,  Mad Max: Fury Road, Wizards of the Coast, Blizzard Entertainment, Dark Horse Comics and Marvel.

So come and explore work from their own imaginary worlds and don’t miss this great show at the Academy Galleries in Wellington from June 4th – June 12th, 2016.  The ‘White Cloud Worlds’ team are excited to be a part of NZ Comic Con, 2016.

Weta Workshop’s GKR

Tabletop gaming just got augmented in this new world from Weta Workshop. The year is 2150. The devastating, albeit rather brief, 10-minute war has destroyed the world’s once great cities. Governments too, have crumbled. Megacorporations now rule and fight for scrapping rights in the ruins of the old world, with Giant Killer Robots. The stakes are high. The robots are badass. It’s spectator sport gone full-loco, and it’s keeping the masses entertained. Moooo.

Be the first to experience the mutant spawn of tabletop and tablet gaming. Design sketches. Play testing. Artist interviews. Killer Robots. It’s a tabletop slugfest with augmented reality bells, whistles and cluster cannons, and it’s at the Academy Galleries.
www.gkrgame.com

Behemoth : The Art of Nick Keller

Nick Keller is a senior concept designer at Weta Workshop and freelance illustrator. As a followup to his 2015 exhibition, LEVIATHAN,Nick will showcase a selection of new oil paintings and drawings commissioned over the last year as album artwork for metal bands. Blending sci­fi and fantasy art with heavy metal music, enter his worlds at your own risk…

Inspired Art: The Art that Inspires the Artists

Ever wondered what fantastical drawings, paintings and sculptures artists collect for their  inspiration? We can now reveal the spectacular answer in ‘Art that Inspires Artists’. Featuring work from internationally acclaimed science fiction, fantasy and pop surrealist artists; Iain McCaig, Nathan Jurevicius, Gary Baseman, Christian Gossett, Donato Giancola, Mark Ryden, Jon Foster, Justin Sweet, Alex Ross, Wayne Reynolds, David Palumbo, Allen Williams, Bernie Wrightson and many more. Exhibited in public for the first time in New Zealand.

Massey Universe

This exhibition is a  showcase of the diverse, provocative and magical imaginary worlds designed and crafted by students from the College of Creative Arts, Massey University. The work on display extends from costume design to animation, sculpture, game design, illustration and more! These projects were developed within the final year of the Bachelor of Design Honours program, and have successfully launched our recent graduates into the creative industry working for companies such as Weta Workshop, Weta Digital, PikPok, Tinman studios and Mechanic Animation.

2016 Masterclasses

‘Art and Industry of Imagination’ is proud to bring together a selection of masterclasses tutored by leading international and local artists in science fiction and fantasy. Come and participate in  masterclasses encompassing world building, visual storytelling, concept design, toy design, illustration and traditional sculpture.

If you love the challenge of creating your own worlds and characters, the ‘Art and Industry of Imagination’ masterclasses are  the place to turn your art and imagination into a reality.

Getting into Character

Tutor
Keynote Speaker : Nathan Jurevicius

Two Full Day Classes
Sunday 5th June
Monday 6th June (Queens Birthday)
9am – 6pm

Description
In this intense workshop, students will explore, deconstruct and reassemble their characters in a series of imaginative tasks. Character life drawing, posing, expression and personality will be major components to this course, all culminating in an industry standard bible. Past students have left the sessions recharged, focused and keen to look at character design in a fresh light.

Class Size
20 students maximum.

Traditional Creature Sculpture

Tutor
Warren Mahy

Full Day Class
Sunday 5th June
9am – 6pm

Description
This workshop gives students the opportunity to take their character and creature design off the page. This course will show students how accessible and exciting traditional sculpting is and how to realise their designs in 3D. The course will explore the process of sculpting a bust of your own creature or character design. The students will examine the entire process used to produce a design marquette, armature making, what tools to use and how you can make your own and most importantly how to take an idea from a thought or drawing into a fully realised sculpture.

Class Size
16 students maximum.

Pop Toy Design

Tutor
Tanya Marriott + Garry Buckley

Two evening + One Day Class
Tuesday 7th June – 7pm – 9pm
Thursday 9th June – 7pm – 9pm
Saturday 11th June – 9am – 3pm

Description
Students will be introduced to the imaginative world of character design through the design and development of their own pop surreal character toy. Inspired by the Pop-Surreal movement which has evolved an empire of quirky imaginative characters, Tanya and Garry will demonstrate the process of design development from concept design, sculpture and mould making through to the final toy product. Students will work towards having a finished toy that is able to be  reproducible as a limited run urban toy. This workshop will suit both students who already have a strong idea, and also nurture those who are new to this genre, guiding them through the design process, to help them achieve their goal of creating a tangible result.

Class Size
16 students maximum.

ZBrush Creature Design

Tutor
Andrew Baker

One Day Class
Sunday 12th June
9am – 6pm

Description
This one day masterclass looks at using the combination of 3D and 2D to create creature concept design for Film, Television or Games.  Our primary focus will be taking you through a demonstration of Zbrush, sculpting and designing a creature bust from scratch or using an existing base to quickly get your design realized. We will be exploring a number of ways to tackle the form and sculpture from within Zbrush, before taking your design into Photoshop for final rendering and presentation techniques. Students must have a working knowledge of ZBrush and photoshop.

Class Size
16 students maximum.

Visual Storytelling

Tutor
Christian Gossett

One Day Class
Saturday 11th June
9am – 6pm

Description
Every image you see tells a story. If the storyteller is good at what they do, then it’s a story that creates emotion. If not, then the story is no longer about emotion, but about everything the storyteller doesn’t know. To communicate a vision to an audience is the goal. To choose what you want them to feel, you must decide what you want them to see.

If you wish to earn a living as a creative professional, you must create emotion. To do so you must learn the tools of a storyteller. Christian Gossett’s Visual Storytelling techniques will show you how to take those fragments of brilliance in your mind (or anyone’s mind) and express them in the medium of your choosing. Even if you can’t draw, you will, from this talk forward, know exactly how you should begin the work of making a story. You will learn how to translate any story from words (or even music) to images. These techniques are applicable not only to authors, comic book artists, directors, DOP’s, storyboard artists, 3D modelers/animators, digital painters and poets, but to producers and financiers as well.

Class Size
16 students maximum.

Masterclass Tutors

Andrew Baker

Concept Designer Weta Workshop

Christian Gossett

Director, Writer, Story Artist, Concept Designer
The Redstar, Activision Call of Duty, Sega, Namco, Microsoft, Star Wars Phantom Menace, King Kong, Alice in Wonderland.

Garry Buckley

Pop-Surreal Artist, Concept designer - The Hobbit, and Modelmaker - Avatar, District 9, Ghost in the Shell

Warren Mahy

Concept Designer

Tanya Marriott

Senior Lecturer Massey University